- Joined
- Oct 13, 2026
- Messages
- 566
- Reaction score
- 26
- Points
- 28
Buffs
The table below shows all the current Buffs in the game, click on the name of the buff to go to the page that shows the Invokers that have those Buffs.| DEF Up | Increases the recipient's Defense stat by the indicated percentage. |
| ATK Up | Increases the recipient's Attack stat by the indicated percentage. |
| Move SPD Up | Increases the recipient's Movement Speed by the indicated amount. |
| ACC Up | Increases the recipient's Accuracy stat by the indicated percentage. |
| RES Up | Increases the recipient's Resistance stat by the indicated percentage. |
| Combo SPD Up | Increases the recipient's Combo Speed stat by the indicated percentage. |
| Skill SPD Up | Increases the recipient's Skill Speed stat by the indicated percentage. |
| Skill Recovery Up | Increases the recipient's Skill Recovery stat by the indicated percentage. |
| Lifeboost | Increases the recipient's current HP and MAX HP by either a flat amount of HP, or an indicated percentage. When the Buff expires, the recipient's HP percentage remains the same as it was when the Lifeboost was active. |
| Crit DMG Up | Increases the recipient's Crit Damage stat by the indicated percentage. |
| Crit Rate Up | Increases the recipient's Crit Rate stat by the indicated percentage. |
| Regeneration | Heals the recipient by a percentage of their MAX HP, once per tick, for the duration of the buff. The number of ticks per second increases with Skill Speed. This buff can be stacked. |
| Deathbreak | Whenever the recipient is attacked by a hit that would normally kill them, instantly negates all damage and heals the recipient by a percentage of their MAX HP. Each Deathbreak buff will only negate a single hit before expiring. This buff cannot be stacked. |
| Evasion Up | The recipient has a percentage chance to evade Combo Attacks, and avoid taking damage. Combo Attacks that are evaded do not generate any Mana for the attacker. Evasion chance stacks along with Evasion from other sources, such as from skills. |
| Immunity | Blocks Debuffs from being applied to the recipient. Immunity Buffs will not block Control Debuffs, and each Immunity buff will only negate a single Debuff before expiring. This buff can be stacked. |
| Willpower | Blocks Control Debuffs from being applied to the recipient. Each Willpower buff will only negate a single Debuff before expiring. This buff can be stacked. |
| Reflect Damage | Reflects a certain percentage of incoming damage from the recipient, back to the attacker. Reflected damage ignores the attacker's DEF. |
| Invincibility | Prevents the recipient from taking any damage, and blocks all Debuffs from being applied to the recipient The duration of this Buff cannot be extended by other skills or effects. |
| Shield | Gives the recipient a HP Shield. All damage the recipient takes will be subtracted from the Shield first, before their HP. Each Skill can only cast one Shield at a time on each recipient. |
| Protection | Redirects a percentage of all incoming damage from allies within a designated radius onto the recipient of the Protection buff. |
| Damage Filter | Decreases the amount of damage the recipient takes from all attacks by the indicated amount. A 200 HP Damage Filter will decrease the damage from all incoming hits by 200. |
| Harden | Decreases the damage the recipient takes from all attacks by the indicated percentage. |
| Unkillable | Prevents the recipient's HP from dropping below 1 HP. The duration of this Buff cannot be extended by other skills or effects. |
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