0.62 sees a massive wave of Invoker and Titan rebalances, affecting every Faction in game, as well as updates to Invoker and Titan Skill descriptions. We’re talking over 50 Invokers affected!
As the scale is so big, we’ve separated the balance changes into this separate article, away from the update news, so as to not to overshadow the new content coming in 0.62.
Let’s look at the actual rebalances first, starting with Invokers:
As the scale is so big, we’ve separated the balance changes into this separate article, away from the update news, so as to not to overshadow the new content coming in 0.62.
Let’s look at the actual rebalances first, starting with Invokers:
INVOKER AND TITAN REBALANCES
INVOKERS
MAGI
Zhine the Spark- Skill 3, Zap Fence – fixed a bug where this Skill only Shocked a single target. Now, it shocks up to 9 targets as intended.
- Skill 1, Shock Zone – increased the number of enemies this Skill hits from 9 to 10.
- Ultimate, Cyclonic Surge – fixed a bug where this Skill had no cooldown from Levels 4 to Max Level. Now, it has a 15 second cooldown at every Level. Also fixed a bug where a critical hit would only Launch a target for 2 seconds, instead of 4
- Combo Attack 5 – this AoE hit now hits up to 10 enemies, instead of 8, in line with other Legendary Invokers
- Ultimate, Twist Fate – fixed a bug where this heal from this Ultimate was scaled down by the Skill’s Level, meaning it only healed by 20% of the damage dealt when unupgraded. Now, the Skill heals 40% of the damage dealt as described
- Combo Attack 5 – this AoE hit now hits up to 8 enemies, instead of 7, in line with other Uncommon Invokers
- Ultimate, Execute Checkmate – this Ultimate now hits 8 enemies, instead of 7
- Skill 2, Knife Scatter – this Skill now hits 8 enemies, instead of 7
- Ultimate, Spellknife Twistcord – this Ultimate now hits 8 enemies, instead of 7
- Skill 1, Champion’s Glory – increased the duration of the Combo Speed Down debuff applied by this Skill from 4 seconds to 4.5 seconds at Levels 1 to 4.
- Skill 1, Splitter Lens – increased the duration of the Movement Speed Down debuff applied by the Skill from 6 seconds to 6.5 seconds at Level 8 and 9.
- Fixed an issue where this Invoker was not dealing the correct amount of Burn damage, based on the damage cap for their Rarity. In this case, the cap was raised from 150% to 200%
- Skill 3, Librum Laser! – the second hit of this Skill now lands if the first hit removed a buff, as well as if the target has no buffs
- Ultimate, Ultimate Corona Explosion! – this Ultimate now hits 9 enemies, instead of 8
FREEBORN
Bosko- Combo Attack 5 – the AoE can now hit up to 8 enemies, instead of 7
- Combo Attack 5 – this Combo Attack now only extends the closest ally's buffs once per Combo Attack 5, rather than for each enemy hit by Combo Attack 5
- Skill 1, The Admiral’s Blade – the DEF Up buff now increases to 35% at Level 10, where it previously stayed at 30%
- Skill 2, Shattered Fortune – fixed an bug where this Skill applied its extra damage to targets below 80% HP, rather than targets above 80% HP as written in the Skill description
- Combo Attack 5 – reduced the number of targets this AoE can hit from 10 down to 8
- Ultimate, Donate Blood! – this Skill now costs 1100 Ultimate Mana unupgraded, 1075 at Level 4, 1050 at Level 7, and 1000 at Level 10. Previously, it cost 1100 at every Level
- Combo Attack 5 – the AoE can now hit up to 10 enemies, instead of 9
- Combo Attack 5 – the AoE can now hit up to 9 enemies, instead of 8
- Skill 3, Sunken Logbook – this Skill can now hit up to 9 enemies, instead of 8
BEASTBLOODS
Kollodon the Summit- Combo Attack 5 – this Combo Attack now only cuts the cooldown of Kollodon’s Skill 2 once, even if it hits multiple enemies under a Control debuff, rather than cutting the Skill 2’s cooldown multiple times if it hits multiple enemies under a Control debuff
- Skill 2, Prime Cut – this Skill now hits up to 8 enemies in a semicircle in front of Don Hammon, and applies RES Down to each of them
- Skill 3, Deathstrikes – this Skill hit now hits up to 8 enemies, instead of 7, in line with other Uncommon Invokers
NOCTURNA
Sabi- Fixed an issue where this Invoker was not dealing the correct amount of Bleed damage, based on the damage cap for their Rarity. In this case, the Bleed damage dealt by Sabi's Ultimate, Deathcharm, drops from 3% Bleed to a 0.75% Bleed. Her Bleed's per-tick damage cap also drops from 500% to 200%
- Ultimate, Unbroken Vow – Fixed an bug where this Skill was not applying the cooldown reduction to allies
- Skill 3, Big Swing – reduced the number of enemies this Skill can hit from 9 to 8, in line with other Rare Invokers
- Skill 3, Deadly Cocktail – this Skill now deal damage to up to 8 enemies in the zone around the initial target
- Ultimate, Remorse and Regret – this Skill now counts every 10% of lost HP to deal bonus damage at all Levels, rather than just at Levels 9 and 10. Also fixed a bug where each of this Ultimate dealt its base damage twice. Now, it deals it just once
- Ultimate, Sagastorm – this Skill now costs 900 Mana unupgraded, 875 at Level 4, 850 at Level 7 and 800 at Level 10. Previously, it cost 900 Mana at every Level
- Skill 3, Predator’s Pounce – this Skill can now hit up to 8 enemies, instead of 7
- Ultimate, Hunter’s Flash – this Skill now costs 900 Mana unupgraded, 875 at Level 4, 850 at Level 7, and 800 at Level 10
- Ultimate, Make Peace – fixed a bug where the damage bonus granted by this Skill required 6 debuffs on the target, not 5 debuffs as written in the Skill description
- Ultimate, Dragon Wings – decreased the damage multiplier on each individual hit of this Ultimate from 245% ATK to 81.5% ATK, but fixed an issue where the damage cap for this Ultimate was 50%, instead of 150%. Also increased the number of enemies this Ultimate can hit from 8 to 9
- Ultimate, Unleash Stolen Life – fixed a bug where from Level 4 onwards of this Skill, it had no cooldown. Now, it has a 15 second cooldown across all Levels
- Skill 3, Reverb Crater – fixed a bug where the Deflection buff applied by this Skill was only being placed when the third hit landed as a critical. Now, it will place Deflection on up to 10 allies in range, regardless of whether this Skill lands as a critical hit
- Skill 1, Humble the Mighty – fixed a bug where this Skill only dealt additional damage to targets above 75% across all Levels. Now, the HP% threshold needed to get the damage bonus will change as the Skill is upgraded
- Ultimate, Double Down – fixed a bug where this Skill had no cooldown from Levels 4 to Max Level. Now, it has a 15 second cooldown at every Level
- Ultimate, Condemn to Dusk – this Skill now costs 900 Mana unupgraded, 875 at Level 4, 850 at Level 7, and 800 at Level 10, where it previously dropped to 800 at Level 3. Also, fixed a bug where this Ultimate has no cooldown from Level 1. It now has a 15 second cooldown across all levels
- Ultimate, Hexed Realm – this Skill now hits up to 8 enemies, instead of 7
- Skill 2, Bow Out – this Skill now has the correct 0.7s wind-up animation before the hit lands
- Combo Attack 5 – reduced the number of enemies this Combo Attack can hit from 10 to 8, in line with other Rare Invokers
- Skill 2, Life Phase – fixed a bug where the second heal of this Skill restored 0 HP. It now restores 10% of the damage dealt, as written in the Skill description
CAMBION
Dosoji- Combo Attack 5 – fixed a bug which caused the Combo Attack to only hit 1 enemy. It now hits up to 8 enemies
- Combo Attack 5 – this AoE hit now hits up to 9 enemies, instead of 10, in line with other Epic Invokers
- Skill 3, Pounding Surf – added a cap to the bonus Crit Rate and Crit DMG Misuke could gain per buff on him. The Skill now grants a maximum of 20% additional Crit Rate and Crit DMG at Level 1, with each buff giving Misuke +4% Crit Rate and Crit DMG
- Combo Attack 5 – at Level 7, Kyoze now heals himself for 0.85% of his MAX HP. Previously, it only healed 0.8%
- Ultimate, Dynast Unleashed – this Ultimate now hits up to 8 enemies, instead of 7
- Skill 3, Essence Drinker – fixed a bug where this Skill would grant Hasuna Ultimate Mana, no matter if the target has debuffs on them or not. Now, the Skill only gives Hasuna Ultimate Mana if the target has at least 3 or more debuffs on them
- Combo Attack 5 – fixed a bug where this attack only hit 1 enemy, instead of hitting 8 as intended
- Ultimate, Call the Storm – this Ultimate now hits up to 8 enemies, instead of 7
- Ultimate, Hurricane Spire – fixed a bug where this Skill had no cooldown from Levels 4 to Max Level. Now, it has a 15 second cooldown at every Level
- Skill 3, Ensnare the Guilty – reduced the number of enemies this Skill can Pull and hit from 10 down to 9, in line with other Epic Invokers
STONEHEARTS
Highguard Hundrik- Ultimate, Beneath My Heel – each critical hit now gives Hundrik and 1 random ally within 15m 100 Ultimate Mana. Previously, the Skill only gave Hundrik Ultimate Mana on critical hits
- Combo Attack 5 – this AoE hit now hits up to 9 enemies, instead of 8, in line with other Epic Invokers
- Combo Attack 5 – this AoE hit now hits up to 8 enemies, instead of 9, in line with other Rare Invokers
- Skill 2, Stiff Drink – this AoE hit now hits up to 8 enemies, instead of 7, in line with other Common Invokers
- Ultimate, Reality Ripple – the DEF that the 3rd AoE hit of the Ultimate can ignore is now capped at 20% of the target’s DEF, like the first two, single-target hits. Previously, it had no cap
LIGHTSEEKERS
Brandis- Fixed an issue where this Invoker was not dealing the correct amount of Burn damage, based on the damage cap for their Rarity. In this case, this per-tick Burn cap for Brandis' Skill 1, Brand Heresy, has been lowered from 500% to 200%
- Skill 2, Iron Swing – this Skill now hits up to 8 enemies, instead of 7
- Ultimate, Iron Whirlwind – this Ultimate now hits up to 8 enemies, instead of 7
- Ultimate, Raptor Torrent – this Ultimate now correctly applies the Shield based on the damage dealt to multiple enemies, not just one
- Ultimate, Shade Kin – this Ultimate now hits up to 8 enemies, instead of 7
- Skill 3, Sweeping Swing – this Skill now hits up to 8 enemies, instead of 7
- Combo Attack 5 – this AoE hit now hits up to 8 enemies, instead of 7, in line with other Rare Invokers
- Skill 3, Splatter – this Skill now hits up to 8 enemies, instead of 7
- Ultimate, Void Assassin – fixed a bug where targets without debuffs took no damage from this Skill
- Skill 2, Surge and Purge – fixed a bug where this Skill’s debuff removal never targeted other allies, and would only remove debuffs on Sanctus himself
- Ultimate, Hymn of Vitality – fixed a bug where the 2 follow-up heals from this Ultimate would only deal a 50% ATK based heal when unupgraded, instead of the 100% ATK based heal as described in Arissa’s Skill description
- Skill 2, Show of Might – fixed a bug where this Skill was hitting for around half of its actual damage multiplier. Now, this Skill hits for 545% ATK, as written in her Skill description
- Skill 2, Headsman’s Way – fixed a bug where the hits of this Skill weren’t hit for the correct damage multiplier, before adding the bonus damage. Also updated the description that states the damage bonus is based on Rano’s HP% being higher than the target’s HP%, rather than his current HP being higher
- Skill 3, Emperor’s Hand – this Skill now hits up to 8 enemies, instead of 7
- Combo Attack – reduced the range of Ruthos' Combo Attack from 0.9m to 0.5m
- Skill 3, Skrimp Smash! – fixed a bug where when the Skill was unupgraded, Shock was being placed 75% of the time when the Skill states it should be placed on 25% of the time. It now places Shock 25% of the time, as stated
- Ultimate, Sainted Tract – fixed a bug where the damage buff that Quinnto should receive for this Ultimate, based on the number of buffs on him, was not applied
IRONBANDS
MOLDAK- Ultimate, Void Fury – each hit of this Ultimate now places a 1% Bleed debuff for 8 seconds, rather than different strengths and durations of Bleed per hit
- Fixed an issue where this Invoker was not dealing the correct amount of Bleed damage, based on the damage cap for their Rarity. For MOLDAK, his per-tick Bleed cap has dropped from 400% to 200%
- Ultimate, Cold Rage – the debuffs applied by this Ultimate can now reach up to 8 targets, instead of 7
- Combo Attack 5 – this Combo Attack 5 now only extends the length of Durlag’s buffs once, rather than it doing it up to 10 enemies for each enemy hit
- Ultimate, Dark Storm – this Ultimate now costs 875 Ultimate Mana at Level 4, 850 at Level 7, and 800 at Level 10
- Skill 3, Lament Weakness – targets without debuffs now take the correct 251% ATK multiplier from this Skill, rather than a 2.51% ATK multiplier
- Ultimate, Quell Cowardice – this Ultimate now hits up to 8 enemies, instead of 7
- Ultimate, Violent Silence – this Ultimate now hits up to 8 enemies, instead of 7
- Skill 2, Bearserk – this Skill’s cooldown is now 25 seconds at Levels 6 and 7, instead of 26 seconds
- Skill 2, Bad Concoction – this Skill now hits up to 8 enemies, instead of 7
- Skill 2, Ice Vice – the Movement Speed Up buff applied by this Skill now reaches up to 9 allies in a 15m radius
- Skill 2, Heal Pistons – each hit of this Skill now heals 2 allies with the lowest HP%, rather than just one
- Skill 1, Megaton Fist – fixed a bug where the 15 Ultimate Mana that Gurgos should get for hitting an enemy without debuffs was going to the enemy, and not him! The Ultimate Mana now goes to Gurgos, as written in his Skill description
- Ultimate, Ol’ Thumpy – fixed an issue where the secondary hit when this Skill hits a Boss or Mini-Boss did not trigger. It now triggers correctly, sending out a shockwave that damages up to 10 enemies in a 8m radius from the Boss or Mini-Boss, casting a 50% DEF Down debuff on them
ELDRIN
Ranath- Skill 3, Deep Ignition – the Move Speed buff applied by the Skill now applies to allies up to 15m away, rather than 8m away
- Skill 3, Monarchic Decree – the hit at the end of the Skill’s charge now hits up to 9 enemies, instead of 10, in line with other Epic Invokers
- Combo Attack 5 – this AoE hit now hits up to 9 enemies, instead of 8, in line with other Epic Invokers
- Skill 3, Ice Field – this Skill now hits up to 9 enemies, instead of 8, in line with other Epic Invokers
TITANS
MAGI
Kordyne, the Astral Nexus- Invokation End – fixed a bug where the heal applied by this Invokation End was scaled down by the Invokation’s Level, meaning it only healed based on 10% of the Invoker’s MAX HP when unupgraded, only reaching 40% at Level 10. Now, the Invokation End heals for 20% of the Invoker’s MAX HP unupgaded, as written in the Skill description
- This Titan now behaves as a Ranged Titan when Invoked, meaning it will correctly target the Doomclaws when fighting Koltmos
CAMBION
Honoshi, the Claws of Promise- Skill 1, Wisp Flight – increased the size of Honoshi's Charge from 10m x 3.5m, to 10m x 7m, which now matches the on-screen Danger Zone
- Fixed an issue where this Titan ignored the damage cap on their Burns. Now, they deal damage in line with the Burn damage cap for their Rarity
- Skill 2, Above Morality – this Skill now cuts the cooldown of Kuramitsuga’s Skill 1 per debuff on the target, rather than the cooldown of this Skill
- Skill 1, Wheel of Creation – fixed a bug where this Skill gave Ultimate Mana to dead allies
BEASTBLOODS
Baggodal, the Forgotten King- Invokation End – fixed a bug where the Bound Invoker did not receive 100 Ultimate Mana once the Invokation ended
STONEHEARTS
Ferrogar, the Drill Engine- Fixed an issue where this Titan ignored the damage cap on their Burns. Now, they deal damage in line with the Burn damage cap for their Rarity
- Skill 1, Gem Tackle – fixed a bug with this Skill that meant the additional 15% damage per debuff on the target was not applied
- Skill 2, Meteor Drop – this Skill now has a 15 second cooldown unupgraded, a 14 second cooldown at Level 5, and a 12 second cooldown at Level 10
IRONBANDS
Cindrake, the Pyroclasm- Skill 2, Tephra Hail – each zone placed by this Skill now damages up to 10 enemies per tick instead of 1
LIGHTSEEKERS
Visciant, Echo of Blinding Light- Skill 2, Seal of Serenity – fixed a bug where hitting a target without DEF Down and Weaken dealt additional damage, instead of this Skill's base damage multiplier
- Fixed a bug where the Bound Invoker did not receive 75 Ultimate Mana once the Invokation ended
- Combo Attack 2 – this Skill now correctly deals more damage to targets below 60% HP. Previously, it dealt more damage to targets who had over 60% HP
- Skill 2, Searing Expulsion – this Skill now has a 15 second cooldown unupgraded, a 14 second cooldown at Level 5, and a 12 second cooldown at Level 10