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Boss Guide Ulgorim Boss Guide & Tier List for Invokers Titan Legacy

Slade

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Ulgorim, the Horde King, is a Relic Boss with high HP and DEF who hits hard and constantly summons Totems. Some heal him, one stacks Blight, and during Warchant the healing permanently raises his ATK. He is immune to Crowd Control.

Key counters: Heal Reduction, Blight Tolerance, Daze Tolerance, and strong Ranged damage to break Totems quickly.
​
Category​
Details​
Boss Type​
Relic Boss​
Corruptions​
Blight (Damage), Daze (Control)​
Immune to​
Crowd Control​
Summons​
2 Heal + 1 Bone Totem (Ancestral Wards)
4 Power Totems (Warchant)​
Warchant​
Triggers at 66% and 33% HP (30s invincible channel)​
Best Counters​
Heal Reduction, Blight/Daze Tolerance, Ranged Invokers​
​

How to Beat Ulgorim​

Save Heal Reduction for Warchant. At 66% and 33% HP he summons 4 Power Totems and heals while invincible. Every 1% HP healed adds 1.68% ATK permanently. 50% Heal Reduction halves that gain.
Break the Power Totems. Destroying all four ends the channel early so you can damage him again.
Kill the Bone Totem first. It hits a random Invoker every 3s and stacks Blight. The Heal Totems can wait.
Spread out before Cloud Splitter. He charges for 3s. Anyone hit is launched for 4s and loses 35% Ultimate Mana.
Stack Blight and Daze Tolerance. Ogryn Fury applies unavoidable Blight. Daze stuns your two furthest Invokers for 8s and purges 2 buffs.
Leave Crowd Control at home. Bring Ranged Invokers instead — they reach every Totem without running.
​

Tier List​

Make sure to check the Tier List below this thread for a up to date reflection on what Invokers are currently being used in this Boss Fight.
 
Last edited:

Relic Drops​

Ulgorim is the first Relic Boss (available after Chapter 1). Early priority: Health and Attack sets.
​
Set​
3 Pieces​
5 Pieces​
Full Set​
Health​
HP +15%​
HP +30%​
HP +45%​
Attack​
ATK +10%​
ATK +20%​
ATK +30%​
Defense​
DEF +10%​
DEF +20%​
DEF +30%​
Crit Rate​
Crit Rate +10%​
Crit Rate +20%​
Crit Rate +30%​

​
Set​
3 Pieces​
5 Pieces​
Paragon​
Shield & Heal Size +15%​
Ally Move SPD +3 m/s​
Crush / Paralysis / Fatigue / Manaburn Tolerance​
+50% Tolerance​
HP, ATK & DEF +20% each​

Health gives the biggest early jump. Attack is needed because every Warchant makes him hit harder. Crit Rate is for Attackers; Paragon for Healers/Shielders. Tolerance 5-piece sets become valuable from stage 16+.
​

Drop Rates​

One run drops 2 Relics (rolled independently).
​
Stage​
Energy​
3★​
4★​
5★​
6★​
1–4​
8​
100%​
—​
—​
—​
5​
8​
86%​
14%​
—​
—​
6​
8​
75%​
25%​
—​
—​
7​
12​
59%​
35%​
6%​
—​
8​
12​
43%​
50%​
7%​
—​
9​
12​
21%​
70%​
9%​
—​
10​
12​
—​
87%​
13%​
—​
11​
12​
—​
83%​
17%​
—​
12​
12​
—​
82%​
18%​
—​
13​
16​
—​
75%​
24%​
1%​
14​
16​
—​
72%​
26%​
2%​
15​
16​
—​
70%​
27%​
3%​
16​
16​
—​
66%​
30%​
4%​
17​
20​
—​
57%​
38%​
5%​
18​
20​
—​
55%​
39%​
6%​
19​
20​
—​
54%​
39%​
7%​
20​
20​
—​
—​
90%​
10%​

3★ stops after stage 9, 4★ after stage 19. Stage 20 is the best long-term farm.
​

Accuracy, Resistance & Tolerance​

Hit the ACC goal so your debuffs land. Hit the RES goal to resist his. Tolerance starts as a bonus and becomes a growing penalty from stage 11.
​
Stage​
Boss ACC​
Boss RES​
Tolerance​
Your ACC​
Your RES​
1​
0​
50​
+75​
50​
120​
2​
0​
50​
+70​
50​
120​
3​
5​
50​
+60​
50​
125​
4​
10​
55​
+50​
55​
130​
5​
15​
60​
+45​
60​
135​
6​
20​
65​
+40​
65​
140​
7​
25​
75​
+35​
75​
145​
8​
25​
110​
+30​
110​
145​
9​
30​
115​
+25​
115​
150​
10​
40​
174​
0​
174​
160​
11​
50​
275​
–10​
275​
170​
12​
60​
310​
–20​
310​
180​
13​
70​
345​
–30​
345​
190​
14​
80​
380​
–40​
380​
200​
15​
90​
440​
–50​
440​
210​
16​
105​
475​
–60​
475​
225​
17​
115​
515​
–70​
515​
235​
18​
140​
555​
–80​
555​
260​
19​
150​
595​
–100​
595​
270​
20​
175​
635​
–100​
635​
295​
 

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