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Buffs and Debuffs

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Buffs 31

ACC Up
Increases the recipient's Accuracy stat by the indicated percentage.
ATK Up
Increases the recipient's Attack stat by the indicated percentage.
Combo SPD Up
Increases the recipient's Combo Speed stat by the indicated percentage.
Cooldown Reduction
Reduces the recipient's Active Skill Cooldown.
Crit DMG Up
Increases the recipient's Crit Damage stat by the indicated percentage.
Crit Rate Up
Increases the recipient's Crit Rate stat by the indicated percentage.
Damage Filter
Decreases the amount of damage the recipient takes from all attacks by the indicated amount. A 200 HP Damage Filter will decrease the damage from all incoming hits by 200.
DEF Up
Increases the recipient's Defense stat by the indicated percentage.
Deflection
Redirects a percentage of all incoming damage from the recipient of the buff to the caster of the buff. The recipient takes the remainder of the damage as normal.
Evasion
The recipient has a percentage chance to evade Combo Attacks, and avoid taking damage.
Combo Attacks that are evaded do not generate any Mana for the attacker. Evasion chance stacks along with Evasion from other sources, such as from skills.
Extend Buff Duration
Extends the duration of Buffs on the target.
Gain Titan Mana
Invokers with this Tag have skills that help their team gain Titan Mana faster than normal, enabling their team to invoker Titans more often.
Gain Ultimate Mana
Invokers with thus Tag have skills that helps themselves or their allies gain Ultimate Mana faster than normal, enabling them to use their Ultimate Skill more often.
Harden
Decreases the damage the recipient takes from all attacks by the indicated percentage.
Heal
Recovers the target's HP.
Immunity
Blocks Debuffs from being applied to the recipient.
Immunity Buffs will not block Control Debuffs, and each Immunity buff will only negate a single Debuff before expiring. This buff can be stacked.
Invincibility
Prevents the recipient from taking any damage, and blocks all Debuffs from being applied to the recipient
The duration of this Buff cannot be extended by other skills or effects.
Lifeboost
Increases the recipient's current HP and MAX HP by either a flat amount of HP, or an indicated percentage.
When the Buff expires, the recipient's HP percentage remains the same as it was when the Lifeboost was active.
Move SPD Up
Increases the recipient's Movement Speed by the indicated amount.
Purge Debuffs
Instantly removes Debuffs from the target. Protected Debuffs cannot be removed, unless otherwise stated.
Reflect Damage
Reflects a certain percentage of incoming damage from the recipient, back to the attacker.
Reflected damage ignores the attacker's DEF.
Regeneration
Heals the recipient by a percentage of their MAX HP, once per tick, for the duration of the buff.
The number of ticks per second increases with Skill Speed. This buff can be stacked.
RES Up
Increases the recipient's Resistance stat by the indicated percentage.
Revive
Revives dead targets, bringing them back to life on a certain amount of HP.
Shield
Gives the recipient a HP Shield. All damage the recipient takes will be subtracted from the Shield first, before their HP. Each Skill can only cast one Shield at a time on each recipient.
Skill Recovery Up
Increases the recipient's Skill Recovery stat by the indicated percentage.
Skill SPD Up
Increases the recipient's Skill Speed stat by the indicated percentage.
Skill SPD Up
Increases the recipient's Skill Speed stat by the indicated percentage.
Teleport
Instantly moves the target to another location while ignoring obstacles along the path.
Unkillable
Prevents the recipient's HP from dropping below 1 HP.
The duration of this Buff cannot be extended by other skills or effects.
Willpower
Blocks Control Debuffs from being applied to the recipient.
Each Willpower buff will only negate a single Debuff before expiring. This buff can be stacked.

Debuffs 41

ACC Down
Decreases the recipient's Accuracy stat by the indicated percentage.
ATK Down
Decreases the recipient's Attack stat by the indicated percentage.
Bleed
Damages the recipient by a percentage of their MAX HP, once per tick, for the duration of the debuff.
The number of ticks per second increases with Skill Speed. This debuff can be stacked.
Blind
The recipient has a percentage chance to miss their Combo Attacks, and not deal any damage.
Combo Attacks that are missed do not generate any Mana for the attacker. Miss chance stacks along with any Miss chance from other sources, such as from skills.
Block Revive
Recipients of this buff cannot be Revived. This debuff is cast on enemies at the time of death.
Burn
Damages the recipient by a percentage of their MAX HP, once per tick, for the duration of the debuff.
Creates a Damage Zone around the recipient, damaging any of their allies in the indicated radius by a percentage of their MAX HP every tick.
The number of ticks per second increases with Skill Speed. This debuff can be stacked.
Chain
Prevents movement but still allows Combo, Active and Ultimate Skills and Titan invocation. Invoking a Titan removes Chain.
Combo SPD Down
Decreases the recipient's Combo Speed stat by the indicated percentage.
Combo SPD Down
Decreases the recipient's Combo Speed stat by the indicated percentage.
Cooldown Increase
Adds time to a skill's remaining base cooldown. Against enemies, this checks the caster's ACC against the target's RES; resisting leaves the cooldown unchanged. Increasing an ally's cooldown does not make this check. Corruption-specific cooldown penalties follow their own rules.
Crit DMG Down
Decreases the recipient's Crit Damage stat by the indicated percentage.
Crit Rate Down
Decreases the recipient's Crit Rate stat by the indicated percentage.
Decrease Titan Mana
Removes or steals Titan Mana, delaying the enemy team's Titan invocation.
Decrease Ultimate Mana
Removes or steals Ultimate Mana, delaying an enemy Ultimate.
DEF Down
Decreases the recipient's Defense stat by the indicated percentage.
Disable
Prevents the recipient from using Active Skills.
Extend Debuff Duration
Adds time to debuffs already active on the target.
Freeze
Prevents movement and attacks, disables passives, pauses active cooldowns and reduces incoming damage while active.
Heal Reduction
Decreases the value of all heals cast on the recipient by the indicated percentage.
Hex
If killed while under this debuff, the recipient of the debuff cannot be Revived.
Jinx
Blocks Buffs from being applied to the recipient.
Jinx Buffs will not block Control Buffs, and each Jinx buff will only negate a single Buff before expiring. This debuff can be stacked.
Launch
Throws targets into the air and prevents action until they land; incoming damage remains unchanged. Interrupts dashes, but cannot move an Invoker affected by a Control Corruption or bypass movement immunity.
Mindworm
Disables the recipient's Passive Skills.
Move SPD Down
Decreases the recipient's Movement Speed by the indicated amount.
Pull
Moves targets toward the caster and interrupts dashes. Does not move an Invoker affected by a Control Corruption, and cannot bypass an encounter's movement immunity.
Purge Buffs
Instantly removes buffs from the target unless an effect is protected or the removal is resisted. A bonus conditional on removing a buff triggers only when a buff is actually removed; a resisted attempt does not count.
Push
Moves targets away from the caster and interrupts dashes. Does not move an Invoker affected by a Control Corruption, and cannot bypass an encounter's movement immunity.
RES Down
Decreases the recipient's Resistance stat by the indicated percentage.
Shock
Prevents movement and attacks while increasing incoming damage.
Shorten Buff Duration
Removes time from buffs already active on the target.
Skill Recovery Down
Reduces cooldown recovery rate, increasing effective cooldown time.
Skill SPD Down
Slows skill animations and reduces the tick rate of periodic skill effects.
Sleep
Prevents movement and attacks but ends immediately when the target takes damage.
Steal Buffs
Moves buffs from an enemy to an ally while preserving their strength and remaining duration.
Stun
Prevents movement and attacks while active; active cooldowns continue and incoming damage remains unchanged.
Suppression
Prevents the recipient from using their Ultimate Skill.
Taunt
Forces the recipient to target the caster and limits them to Combo Attacks, though they can still move.
Titanblock
Prevents the recipient from invoking their Titan.
Transfer Debuffs
Moves debuffs from an ally to an enemy, preserving strength and duration; the enemy transfer still checks ACC against RES.
Weaken
Increase the damage the recipient takes from all attacks by the indicated percentage.
Weaken
Increases all damage taken by the stated percentage.
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